![]() If you're looking for a speed build check out this guide: Paragon PrioritiesĮnough movespeed to get 25% after items (check your boots and your compass rose or your character details screen) Then the rest INT. If you're looking for a High Greater Rift CoE build check out this guide: ![]() You can also run Black Hole Spell Steal over Teleport if you're confident in your positioning and have a good amount of CDR. If you're having problems getting back into archon (and running out of arcane power) try to itemize an item with Critical Hits restore 3-4 Arcane Power (your offhand or your swami helm). If you have enough CDR you might want to pick a rune that's more powerful. Skill Alternatives: You can mess around with the rune on your Ray of Frost depending on how much time you're spending outside of archon. Ray of Frost will serve no purpose here and you can opt for Glacial Spike/Black hole variants of the build. Ring Alternatives: If you can manage to not need Obsidian Ring of the Zodiac - you may want to swap it for a Convention of Elements for even more damage. APDs can be considered if you want to do the Aether Walker stun when you're outside of archon. Use your 2 best rings and put 1 in the cube.īracer Alternatives: Ashagnars for solo pushing will likely be the best while Lacuni will help you get an extra roll of attackspeed when you don't need the survivability. Wear Swami or Fazulas and put the other in the cube. You need to have the benefit of Starfire and Serpents, Swami and Fazulas, Vyr4 and Tal6 bonuses, and Ring of Royal Grandeur and Manald Heal. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ![]() ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. ![]() Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. ![]()
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